The Danish venue Universe Science Park, in Nordborg, South Jutland, will add the ParadropVR attraction to an existing and very successful virtual reality orientated area in 2018, to provide yet another VR style experience for visitors. The model to be installed will be a four person version and it will become a key element of this particular section of the park.
Universe Science Park is an amusement park where learning is the main focus and using technology and science, it has been designed to inspire both children and adults with a variety of different activities and experiences. Paradrop VR is now being added as the park looks to enhance the offering and take it to a new level with an immersive, virtual reality experience which also incorporates a competitive gaming element.
ParadropVR is an IP protected VR attraction featuring integrated gamification which allows the user to fully control the game play and movement. Developed by the UK based Frontgrid and produced by Simworx, it provides a truly immersive VR experience that simulates flying a paraglider, with up and down motion that incorporates sudden drops and smooth deceleration to create a realistic feeling of gliding through the skies.
The ride also features an interactive game element controlled by the participant, with points awarded to each individual rider as they make their way ‘back down to earth’ via a series of targets through which they must fly to score maximum points.
And while participants themselves are enjoying the experience, spectators at Universe Science Park will also be able to witness all the action with optional TV screens installed on each unit so family and friends can watch and see what players are doing as they fly through the ‘sky.’
“We enjoyed a very successful launch event at EAS in Berlin and are delighted to be able to announce the first sale of Paradrop VR™ as a result of our attendance at the show,” said Frontgrid Chief Executive and co-founder Matt Wells. “Universe Science Park was impressed with the immersive and entertaining nature of the attraction, combined with the gaming element, and it will give them another VR attraction, but something quite different, to offer visitors. I think it will be ideal for what they are looking to achieve and will be a great addition to the venue.”